Why players are dissatisfied with the story of World of Warcraf

  • Since World of Warcraft was launched in 2004, it has been the king of the paid MMO world. However, recently a challenger from the TBC Classic Gold For Sale legendary series called Fantasy XIV: Realm Reborn has appeared. Earlier, FFXIV's unrealized system failed to maintain a stable player base. However, Square Enix persevered and invested millions of dollars to restart the world. Since that event, the game has grown steadily, reaching a record number of concurrent players on Steam, and some third-party population trackers have competed with active players in World of Warcraft.

    In the past few years, players only need to kill certain bosses to get the best equipment in World of Warcraft. You can even know roughly how many times you need to kill them to get an item. If everyone else in your team agrees, you can even run a guild run with the master of plunder activated and let the group leader pass the item to you. In order to retain players, Blizzard has added layers of randomness to the loot process for several years, so that you have the opportunity to truly obtain the remote items you want.

    In World of Warcraft, the game basically decides for you whether it is worth having a piece of equipment. Blizzard has made some improvements to the equipment in the latest Shadowlands 9.1 update, but you have to wonder why these systems are not yet in place, especially considering that they are actually recycled from past expansions. In addition, Blizzard no longer works hard to make items in World of Warcraft look good. Since the appearance of transmogrification, players can change the style of weapons or armor to make them look like any items previously obtained. Blizzard seems to use this as an excuse to stop producing art assets for high-end raids.

    Since the departure of the long-term service of the Blizzard World builders, World of Warcraft has been working hard to build a coherent story. They have invested several years of Classic TBC Gold expansion for the storyline of Sylvanas Windrunner, which is one of the most iconic characters in the series. Sylvanas has always been a mysterious character who sets her agenda in the shadows in the context of the main storyline. Although Sylvanas has committed countless crimes, she now seems to be about to unfold some kind of redemption story. For some random reason, the big villain jailer in the game decides to resurrect her from the undead, while also allowing the champions of the Horde and Alliance to escape.

    Blizzard promised that Sylvanas' conspiracies and plans are justified, and she is not just another basic villain who desires power for power. To be honest, this is just a small part of the storyline of World of Warcraft that has become weird recently. More and more content slips from the main game into books and comics that require additional reading and research. Despite the incredible art, excellent voice acting, and improved tools for making game cutscenes, the way the story has been presented in recent years, like the case of gears, has made me less concerned about the game. By the way, MMOWTS is providing high-quality and safe TBC Classic Gold, welcome to visit!